As the name implies, the daily grind changes daily, and the challenge comes from the fact that you can only attempt the stage once properly if you bail, you fail. There’s also daily grind, a mode which allows you a single attempt at one of these spots (again, competing for a place on the world leaderboard). These spots are short, and nowhere near the length of normal stages, but they allow you to compete on the world leaderboard to see who can get the most points in a short, confined area. Skate spots are unlocked after each stage completion. OlliOlli 2 isn’t only comprised of normal stages however. In a way it’s reminiscent of games like Super Meat Boy or Trails, where each failure is entirely your own and the twitch gameplay is so intoxicating that you keep coming back for just one more attempt. I’m somewhat surprised the triangle button is still working on my Vita after the amount of times I mashed it to restart stages. Inclines also have new launchers at the bottom which, should you miss, cause massive headaches in the way stages are set up.Īll of these new mechanics make for levels that are just as infuriating as ever, which is fantastic. The gameplay also changes in the way the stages are set up, with new inclines on hills making it far more challenging and rewarding to time your landings to perfection. You're now more reliant on normal ground for making up points, but this will sometimes be to your detriment as you'll forget to maintain sufficient momentum in your hunt for points. Stringing together massively long combos like never before is insanely gratifying, and easily one of the primary reasons I can’t now return to the original. It’s in the gameplay itself that you’ll see the biggest changes in OlliOlli 2, with manuals and reverts taking centre stage in making for a reinvigorated skating experience whilst traversing levels. Still, some levels require muscle memory, rather than working off what you can see in real time, which can be annoying at first but which pushes you to learn every nook and cranny of a stage from start to finish, enabling you to take advantage of every rail, slope, and floor to maximise your point potential. The game differentiates grind rails from the floor with bold, unique colours that ensure you know the difference whilst travelling at high speeds. But as much as each area changes in style, they all remain consistent in terms of game mechanics. Take, for example, the carnival of the dead stages, which are based on the Left 4 Dead series and therefore feature zombies and the like. The pro levels are where the men are separated from the mice, with the scores needing to be achieved being well in the millions - a far cry from the challenges of the amateur levels you begin with.Įach area is unique and fun, with area names having a nice twist on other popular games in the industry. These five stages also each have five optional objectives to complete, and should you complete all of them, you’ll unlock the “pro” version of that level. So, where have the changes been made? Certainly not the progression system, where OlliOlli 2 follows in the steps of its predecessor, giving you five different areas with five levels each to conquer. I genuinely can’t now bring myself to go back to the original. OlliOlli 2 is an evolution of the series, rather than a revolution, and whilst it may not have as big of an impact as the original, it still introduces some excellent changes, bringing with it numerous little tweaks and improvements. It’s a brand new game, but on the surface it plays and looks no different to its predecessor, leading some fans to wonder why it’s a sequel at all. I couldn’t stop thinking about this quote whilst playing OlliOlli 2: Welcome to Olliwood, the latest twitch platformer from developer Roll7. “When you've done something right, people won't know you've done anything at all.” The controls have been worked on so new players to the series can pull off better combos, while those who have experience with the OlliOlli games will find new challenges to conquer.By VGChartz Staff, posted on 03 March 2015 / 4,266 Views Every level will have multiple paths with different things to explore on each of these paths. Players will explore the world of Radland in the search of the skate Gods so they can reach Gnarvana. In OlliOlli World players will be able to customise their skaters, their trick list, and styles. “We are thrilled to share these captivating tunes created by outstanding independent musicians from around the world.”Īs mentioned here is the tracklist from OlliOlli World’s sample “Music has always been a key component in OlliOlli games as it constitutes an integral part of the flow-state gameplay of the series”, explains Simon Bennett, Co-CEO at Roll7.
0 Comments
Leave a Reply. |
AuthorWrite something about yourself. No need to be fancy, just an overview. ArchivesCategories |